Page 35,
and we’re motoring along. First up in the guns section is the body pistol.
Basically a porcelain or plastic gun to avoid metal detectors, I suppose. It
hold six bullets, and it’s semi-automatic. So, your basic police special. It’s
light, and expensive (500 Credits).
The
automatic pistol is next. This one can shoot up to 15 shots, one at a time, and
it’s got preloaded magazines as well. Oh, and its ammo is interchangeable with
that of a submachine gun in a pinch. Nice. All that for a mere 200 Credits.
Then we
have the old revolver, the classic, reliable way to relieve someone’s burden of
life at range. Interestingly, this version doesn’t include speed-loaders, but
it still only takes one combat round to reload all six shots. The bullets
aren’t interchangeable with the automatic pistol despite being of the same
caliber. Well, you don’t really need both of them, anyway.
Carbines
are mini-rifles, but not shotguns. 10-round magazines are used, and these
little suckers move fast, almost twice as fast as the automatic pistol ammo.
They only weigh 3 kg, and they cost 200 Credits, same as the auto-pistol.
Finally, we
have the rifle, Jamie’s favorite toy. It has telescopic sight and bayonet
attachment options, and the bullets are heavier and bigger than carbine ones.
Rifles are highly accurate (especially in the hands of an ex-Army sniper).
And…he can barely carry them now, since they are 4 kg unloaded; one magazine is
another ½ kg. That and a bayonet means he’s over his normal weight limit
already. Well, that sucks. At least it doesn’t cost much, only 200 Credits as
well.
And that
gets us started on the next page, which will continue with more shooting
things.
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