Page 39’s
stuff actually starts on page 38, and we’re discussing ‘special
considerations.’ These are some miscellaneous issues with weapons combat. Let’s
take a look at them in order.
First, it’s
‘Drawing,’ which has nothing to do with paint or pencils. Drawing a weapon and
firing it in the same combat round gives a -3 penalty to the roll. I guess that
takes away some of the gunfighter scenarios. And the very next sentence says
otherwise, as two people drawing on each other gets described. No surprise that
Dexterity is the key factor in beating your opponent on the draw. This is an
unusual mechanic that I haven’t seen in these rules yet. Roll two dice and add
your Dex score; the higher number wins the first shot. Alright, then.
Then
there’s minor accessories: holsters, belts, scabbards, etc. They’re basically
weightless, being included as clothing. And they’re pretty cheap, as well,
depending on what they are accessorizing. There are shoulder holsters for
concealment, as well.
Throwing
blades are next; daggers and blades can be hurled at people with deadly
accuracy like forks, and again you’re adding your Dex score to the roll, and
subtracting the target’s evasion modifier. Oh, and you have to roll 18+ to hit,
so you’d better roll well, because an average roll is 7, which means you need a
Dex of B or better to hit. Good luck with that. If you do hit, it’s doing 2D-3
damage, so it could be pretty lethal, but on average it’s going to do four or
less damage. Stick with the guns instead.
Speaking of
which, there’s full automatic fire next, which is just four shots at once
instead of one per trigger-pull. There’s a better chance to hit on the tables,
and there’s a group-hit rule coming up as well. Of course, you’ll go through
ammo quicker. Oh, and you can shoot twice in a single round if you’re doing
full-auto, so that’s going to be handy.
Group hits
mean that you might hit the people on either side of the target you’re shooting
at with the automatic fire. It’s -3 to hit, but you could hit up to two other
targets with one burst. Sweet! Except, of course, that you don’t actually have
a choice to do this; it’s automatic when you do full auto fire. So, don’t fire
your fully-automatic machine gun into a melee fight when your best friend is in
there, because you’ve got a good chance of taking him out too.
Shotguns
also have a group hits rule. You can hit up to four targets at once if they are
in a group, herd, or pack, and if they’re no bigger than a human. If they’re
flying, you’re at +2 to hit them for some reason. Hey, I’ll take it. Dinner’s
on me, folks!
And that’s
it for this page; there’s almost half a page of blank space here. Are we out of
rules for this book? Tune in nest time to learn the exciting answer!
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