Showing posts with label Writing. Show all posts
Showing posts with label Writing. Show all posts

Monday, March 16, 2026

Focus

I've spent more time than I should on my alternate history project. But it's that creative spark that keeps one going; when it's lit, you can't quit. There's something about building an entirely new history and basing it in as much reality as possible. Especially something that could have happened only twenty-five or so years ago.

Anyway, I posted a couple of pieces of this timeline here in earlier posts; the full thread, for those who are interested, is available here. It's a growing thing with plenty of people following it, which is a nice feeling. Someone even mentioned they'd be nominating me for a Turtledove award next year, which is one hell of an honor, particularly since the story is only a couple of weeks in at this point.

Focus doesn't apply to just writing, though; our business is really ready to ramp up now as we finally have our new oven. Which means I'll be making more bread, of course. Which is totally fine. More bread means we get more dough. And the new oven won't be an easy 'turn it on and bake' thing; it's a professional stone-bake oven with a learning curve. So, focus is the key.

And so, we move on, taking life to the next level. It's a journey, and it's always exciting. Make sure you pay attention to your own journey, because you don't want to miss any of the good stuff along the way.

Wednesday, March 11, 2026

Part 3: The Wizards

December 10, 2002 – 3:45 PM

Wizards of the Coast Headquarters – Renton, WA

The rain was a cold, relentless drizzle. Mark Sterling stood in the lobby, shaking out a wet umbrella. He’d had a frantic race home to grab some clothes in a duffel bag to make the 11:00 flight to Seattle. He’d slept in snatches, but his head still swam from that second gin and tonic on the plane; he wasn’t used to first-class seating. He’d gotten most of it out of his system on the cab ride over, thankfully, but he needed the liquid courage. He checked his Blackberry once more for any last-second notes from New Line. Contrary to Emmerich’s instructions, he wasn’t wearing a $1,000 power suit. Instead, his instincts had told him to wear a corduroy blazer over a faded “Gen Con ‘94” t-shirt he’d dug out of the bottom of his dresser. He looked less like a Hollywood executive and more like a guy who had spent too much money on lead miniatures.

When he was ushered into the “War Room,” he didn’t find a board of directors. He found three guys in fleece vests sitting around a table with a dragon model and a mismatched set of coffee cups. They politely stood up and shook his hand in order, introducing themselves as Bill Slavicsek, Vice-President of D&D, Christopher Perkins, the creative director, and Andy Collins, the lead designer for the Dungeons & Dragons brand. Mark’s mouth went even more dry. The current heavyweight champions of the RPG industry, and Mark was face-to-face with them alone.

“New Line, huh?” said Slavicsek, looking at Mark’s business card with deep suspicion. “We’ve seen your boss on the news. He’s got the Ring. Why does he want our ‘scraps’?”

Mark didn’t sit down. He walked to the window, looking out at the gray Seattle sky. “I’m not here because of the Ring. I’m here because I was ten years old when I read Dragons of Autumn Twilight for the first time. I’m here because I know that Sturm Brightblade’s mustache is more than a design choice—it’s a symbol of a dying code. And I’m here because if New Line doesn’t do this, some hack at another studio will eventually turn Tasslehoff Burrfoot into a Jar-Jar Binks clone.”

The room went quiet. The executives traded looks. This wasn’t the pitch they’d heard from the 2000 movie team.

“You’re talking about Dragonlance,” blurted Collins. “Are you serious?”

Slavicsek looked at Mark with a pitying sort of amusement. “Look, Mark,” Slavicsek said, his voice dropping into a conciliatory tone. “We appreciate the corduroy. We really do. But you’re pitching a dead brand. Dragonlance is…it’s a legacy brand. We literally just gave the keys to Margaret and Sovereign Press. If New Line wants a ‘Greek Tragedy,’ they want the Forgotten Realms. We have Drizzt. We have a dozen Salvatore books on the shelf right now that sell five times what the old Chronicles do.”

Mark nodded. “Sure. But the War of Souls trilogy just spent the past three years climbing into the New York Times bestseller lists. Just like Legends did back in the 80s. Gamers want the Realms, but everyone else? They want the Lance.”

Mark met their gazes head-on. Not as a movie studio ‘executive assistant to the VP’, but as one of them: A gamer. “You didn’t give Margaret the rights back because Dragonlance is dead; the latest trilogy proves it’s not. You gave her those rights because you don’t want a story with an ending. You want a sandbox to play in. That’s fine, but this isn’t about playing. This is about a monument. New Line Cinema wants to take the next step in the fantasy movie genre. And what better way to do that than with a homegrown setting that gamers have been talking about since the first teasers in Dragon magazine all those years ago? A setting with not only dragons, but ancient towers of High Sorcery, magic guided by the three moons, the fabled but feeble Knights of Solamnia. A setting dripping with a post-apocalyptic feel in a world that practically ended three centuries earlier.”

“You know the lore,” muttered Perkins, leaning forward. “But—”

Slavicsek interrupted him. “Mark, Drizzt is the rock star. Salvatore sells out every time he does a signing tour. Tanis is a guy who’s been out of print for nearly a decade, and nobody cares about him. Why should Hasbro bet on that, when they have the dark elf that everyone wants to be?

Mark shook his head. “Drizzt? He’s great, if you want to capture the edgy emo demographic as well. The problem is, you’ll still have people that want Moonshae instead. Or Cormyr. Or a dozen other places on the map that 99% of the population has never heard of and won’t care to. Not to mention that no matter what New Line does with Elminster, he will always and only be seen as a Gandalf clone.

“But the Chronicles? That’s a closed loop. It’s a beginning, a middle, and an end. The ‘War of Souls’ just hit the New York Times Bestseller lists. It’s not just a ‘legacy brand’. And Bob Shaye doesn’t want a ‘brand extension’. He wants a statement. He wants the movie that Peter Jackson is too ‘prestigious’ to make. More importantly, he wants Dragonlance. And he’ll walk away from this if he doesn’t get it. Don’t be the ones that let that happen. Dragonlance was written as a story. Almost more than it was written for the game.”

He leaned forward, his arms locked on the table and his eyes intent as he went back and forth between the three men. “Think about it: Two years ago, the fans were clamoring for the movie we had been wanting to see for twenty years, and it flopped. Sorry, but it’s true. But why? Sure, the effects were terrible, and Jeremy Irons was channeling his inner Jim Carrey for most of the movie, but those weren’t the real problems, were they?

“That movie didn’t connect with the fans. It wasn’t Greyhawk, or the Realms, or hell, even Birthright. It felt like someone’s homebrew campaign. It was a heist film with bad makeup. And he even used beholders as dumb, trained watchdogs in a throwaway scene. How many people in the seats loved that?” Mark noticed Slavicsek nodding slightly, and the dark look on Collins’ face. Perkins merely sat, unfazed, listening to Mark’s presentation. Or rather, his heartfelt plea.

His eyes gleamed in a fair imitation of Toby Emmerich from earlier that morning. “But imagine what the fans would say when they see the Vallenwoods on the screen. Imagine the scene where Onyx bursts from the well, or the nightmare in Silvanesti. That’s lore the fans will latch on to. And if it’s done right, they’ll be begging for more of the same. And New Line can deliver that, if we,” he waved to encompass the table, “work together as a team. And if we can get Weis and Hickman to agree, we want them as script consultants. Heck, the first few chapters of Autumn Twilight read like a script; we might just have them do it themselves.”

The execs watched his excited motion as he continued, emphasizing the need for brand continuity and partnership, his love of the setting plain on his face. After a span of time that no one in the room bothered to measure, he took a deep breath and visibly settled down. “Look, I could probably go on for hours about why I love Dragonlance, and why I think it’s the right property for this project. But that’s just me. The reason Bob Shaye wants Dragonlance is simple. There’s an epic war story just sitting here, waiting for someone to tell it on the screen. And that’s what New Line wants.”

“It’s what you want,” corrected Perkins.

“And it’s what I want,” Mark agreed, a tired grin slowly forming on his face. “I’ve been walking through Ansalon for more than half my life. I played Sturm at my brother’s table. I’ve read every book, even the stinkers. But here’s the thing: Based on just a handful of the materials I have, in less than an hour I got Robert Shaye himself to take a serious look at Dragonlance, as a real project. And he wants to do this, even more than I thought he would. New Line is going after Antoine Fuqua to direct this like it’s a war movie.”

The three men looked at each other. “Antoine Fuqua?” asked Perkins.

“He directed Training Day,” replied Slavicsek. “He doesn’t seem to fit the ‘fantasy’ mold.”

“That’s the point,” explained Mark. “We’re not trying to fit the mold, we’re trying to break it and reshape it. Can you imagine the director of Training Day making something like the 2000 movie? There’s no chance in hell. He’ll make people believe that this war is a real thing.”

The three executives looked at each other for a moment in silence, their thoughts churning at this sudden realization that this would indeed be a very different movie.

“So what’s New Line’s plan, then?” asked Collins. “You really want to follow up Lord of the Rings with Dragonlance? Pin our brand onto Peter Jackson’s coattails? That’s a lot of pressure on our IP.”

Mark nodded. “That’s why we’re keeping this quiet. We aren’t calling this ‘Dungeons & Dragons.’ We’re not even going to mention the word ‘Dragonlance’. We’re calling it Operation: Redemption. Bob Shaye wants to get the first movie made in time for the 2004 holiday season. No compromises. No Bulgarian parking lots. In fact,” he said with a sudden inspiration, “we would want Margaret Weis and Tracy Hickman to guide the vision, and maybe even the man himself: Gary Gygax. A technical consultant. Weis and Hickman can protect the lore, but Gygax can protect the rules and the underlying IP of Dungeons & Dragons. He can finally get the D&D movies he always wanted.”

Perkins raised an eyebrow at the mention of Gygax. “You do know we’re not an ‘old-school’ company anymore, right?”

“Sure, but Gary Gygax is still a part of this game. I read his editorials in Dragon when the new edition came out. Editorials he is still writing, too. The fans are listening to him. If he’s part of this project, the fans will listen to us, too. We want him for the fans and especially the fundamentals. Weis and Hickman are the architects, but he’s the one who built the foundation. Having him on board ensures that foundation is strong, not only for us but for the fans as well. You don’t think his name on the posters will get attention?”

After a brief silence, he slid the briefcase across the table. “I’m not really a suit. I’m a gamer at heart, like all of you. But I’m the guy who’s going to make sure this world doesn’t get butchered. But I need you to get on the phone with Hasbro and tell them to clear the path. We have forty-eight hours to get the Letter of Intent signed, or the studio plans to move on to something else. And speaking not as a representative of New Line Cinema, but as a fan like you, that would be a tragic waste for all of us. Don’t be the reason this doesn’t happen.”

Mark stepped closer to the table, pointedly ignoring the Forgotten Realms hardcovers Slavicsek was trying to slide toward him. “You pivot to the Realms, and the lawyers will be tied up for years trying to figure out which characters are licensed where. You give us the Chronicles, and we make that a reality.”

“You know that if this fails,” Collins said quietly, “Dragonlance dies on screen for another twenty years.”

There was a silence in the room. Slavicsek looked at Mark again, his eyes falling on the ‘Gen Con ‘94’ T-shirt. “You’re a true believer, aren’t you, Mark?” He shook his head. “Hasbro isn’t going to like passing over Drizzt,” he muttered, but he finally picked up the phone and dialed an extension. “Hi, it’s Bill. Get Hasbro licensing on the line. Tell them the Ring guys want to work with us on a movie…and they sent us one of our own.”

***********************

This will be my last post on the story here; I'm continuing to post it on the alternate history forums, though. I just don't want it to take over this blog completely.

Saturday, March 7, 2026

Part 2: The Pitch

December 10, 2002 – 7:00 AM

The Office of Robert Shaye – New Line Cinema Headquarters

The early morning sun fought through the thick marine layer of fog, casting a cold, grey light over the “shrine” Mark had spent all night constructing. On the mahogany table, the 1985 Elmore calendar sat alongside the 1987 Dragonlance Adventures hardcover. Mark had flanked these with the recent War of Souls bestsellers, their glossy covers a sharp contrast to the weathered paperbacks of the original Chronicles. Alongside them was a printout showing estimated sales figures for not only the current series, but the rest of the line: Over 20 million books sold since the 1980s.

Toby Emmerich entered first, clutching a steaming cardboard cup of coffee. He didn’t look at Mark. He walked straight to the table, his eyes immediately locking onto the 1987 sourcebook. He flipped a page, his gaze lingering on a map of Ansalon.

“This isn’t just a story, then,” Emmerich muttered, more to himself than anyone else. “It’s a geography. There’s a logic to the borders.” He skimmed quickly through the book, then grabbed a copy of Dragons of a Fallen Moon, the newest Dragonlance hardcover novel.

Shaye marched in a moment later, the smell of fresh cedar and unlit tobacco following him. He looked at Mark—really looked at him—for the first time. “You look like hell, kid. I hope what’s in those books is worth the bags under your eyes.”

Mark stood at a stiff, respectful attention. “It is, Mr. Shaye. Between Chronicles, Legends, and the spinoffs? You're looking at thirty million books in circulation.”

Shaye grunted and sat. “We’ll see. Toby. Talk to me.”

Emmerich didn’t look up from the War of Souls hardcovers. “The pulse is real, Bob. These hit the New York Times list within the last twenty-four months. Hell, this one just got released a few months ago. This isn’t a dead brand; it’s alive and kicking. And the structure is exactly what we discussed. A core trilogy. A group of friends. A world-ending war.” He tapped the Elmore art of Raistlin Majere. “And this character... he’s the hook. He’s the anti-Gandalf. He’s tragic, he’s dying, and he’s dangerous.”

“What about the legal rights?” demanded Shaye. “How is this not under Sweetpea’s rights umbrella?”

“That a question for the legal department to answer, sir,” replied Mark. “But Dragonlance is a distinct property created by TSR, now owned by Wizards of the Coast. It’s not the generic Dungeons & Dragons brand.”

“Alright, kid,” said Emmerich, still perusing the materials. “Give me the quick version of how a movie would work. Forget trilogy, let’s stick to just one movie at the moment. What’s that movie, in twenty seconds?”

“It’s Dragons of Autumn Twilight,” replied Mark. “A fractured group of former friends reunite in a world where the gods have been silent for 300 years. Among them is a crippled mage who may be more dangerous than the enemy. When they discover the first proof the gods may have returned, they become targets of a rising Dragonarmy. After their hometown is destroyed, they lead a slave rebellion inside an enemy fortress and defeat a Dragon Highlord in the first battle against dragons in a thousand years — ending with hope reborn as the war truly begins.”

“Fine,” interrupted Shaye. “But who’s the villain for this movie? You said this wasn’t about eyeballs in a tower.”

“Verminaard,” answered Mark immediately. “He’s the Dragon Highlord leading the invasion. He destroys the heroes’ home halfway through the film and becomes the face of the war. The movie builds toward a final confrontation with him inside his own fortress while dragons tear the sky apart above them.”

“And what makes him interesting?” asked Emmerich. “Why should the people in the seats care about this guy getting it at the end?”

Mark frowned. “Verminaard is the first priest of the true gods since the Cataclysm — the first man in three hundred years to wield divine magic. That makes him more than just a general; he’s living proof the gods have returned. He believes he’s chosen to cleanse the world.”

Shaye grunted. “And he dies in the end? No ‘miraculous escape so he comes back in a later movie?’”

“No, sir. He’s a Dragon Highlord, but he’s not the Dragon Highlord. There are others who will lead the war after he’s gone.”

Shaye considered for a moment, his eyes lingering on the artwork on the table. “Alright, so this works as a standalone movie with possible sequels if it makes good at the box office. I’m not going to sign off on a three-movie deal right off the bat, I don’t care how much the Kiwi makes next week.” His eyes flicked back to Mark. “Alright, kid, now for the real question. How does this make money for us?”

Mark took a deep breath. “Because, sir, it already has a multi-million reader fanbase that’s been active for nearly twenty years. And fantasy isn’t a one-brand market — The Lord of the Rings proved there’s appetite, but so did Harry Potter. This is a different tone: grounded, war-driven, character-first. It skews slightly younger than Gladiator but older than Potter. And Raistlin gives this movie a breakout anti-hero audiences can latch onto the way they latched onto Hannibal Lecter or Tyler Durden. It’s not just a fantasy — it’s a character franchise.”

“You came prepared, kid,” said Shaye with an approving note in his voice. “Alright, what’s the tone of this? Is it dark? Funny? Is it for kids?”

Mark shrugged. “It’s a war epic, sir, with humor that comes from friendship. The stakes are real, but the characters are human. It’s accessible without being childish—emotional without being grim.”

Shaye’s eyes narrowed. “And what’s it going to be rated? War movies get a lot of ‘R’ ratings.”

“PG-13,” was Mark’s firm reply. “The war has consequences, but this isn’t an R-rated bloodbath. If it’s ‘R’, we lose a lot of the core fantasy audience. If it’s ‘PG’, nobody believes the war. It needs to be intense enough to feel real, but accessible enough that a 13-year-old can see it without it being traumatic. That’s the lane where fantasy performs best.”

“He’s right,” said Emmerich. “PG-13 keeps the tension high but doesn’t alienate the ticket buyers. We want a lot of the same crowd Jackson’s getting, right?”

“Right. If this is the sort of thing they want, we’re the ones that can give it to them. But what about the director, Toby?” he asked, leaning forward. “You said you had a name that wouldn’t make the trades bark.”

“Antoine Fuqua,” Emmerich said firmly.

Shaye paused, his cigar halfway to his mouth. “The Training Day guy? For elves and dragons?”

“For the war, Bob,” Emmerich corrected. “Fuqua doesn’t shoot fantasy. He shoots conflict. That’s what this story is—a war movie with dragons. He’ll shoot this movie like it’s a combat zone. He’ll make the dragons feel like heavy artillery, not pets.”

“We just said we’re going PG-13, not R-rated. How is Fuqua the guy for that?”

Emmerich pointed to a picture of Sturm Brightblade facing off against a blue dragon. “He can make this feel real without loading it up with gore.”

“Why not Petersen? He loves that war stuff.”

“He’s neck deep in Greek mythology with Troy. Pulling him off that project would be starting a war with Warner.”

Shaye nodded. “I see your point. What about del Toro? He likes monsters and stuff, and he’s in the New Line family.”

“Hellboy,” replied Emmerich. “That’s a passion project that he’s spent years trying to develop. Now that it’s finally greenlit, pulling him would make the same waves as Petersen. But with Fuqua, he’s between projects. We can sign him and have him in a production office in Vancouver before Jackson even gets his Oscar nominations for Two Towers.”

“Vancouver?” repeated Shaye.

“Yeah, let’s make this as much the ‘anti-Ring’ project as possible and film it right here. This is an American, homegrown property, and let’s make that clear right from the start. Film it all in North America, use the natural vistas in a way Jackson never thought of. He’s got paper-mâché trees; we’ve got redwoods. He had to build that snowy mountain set from scratch; we’ve got mountains galore from the High Sierras all the way up through Canada and into Alaska, and glaciers all over the Canadian Rockies that can be more intimidating than anything Jackson dreamed up on that little hook of an island.”

Shaye nodded. “That’s true. And filming it here means the jobs stay here or in Canada. The unions will pounce on it.” He looked at Mark. “Mark. You played this game as a kid, right? Let’s see if you’re up to speed on Hollywood. Why Fuqua?”

Mark swallowed, keeping his voice low and professional. “Because the heroes aren’t perfect, sir. They’re broken. Fuqua knows how to film people who are losing their souls. He’ll make the audience feel the dirt and the blood. It won’t look like a fairytale. It’ll look like a survival story.”

Shaye stood up, his hand hovering over the 1985 calendar. He looked at the image of the companions huddled around a fire, then at the legal papers from Jackson’s camp still sitting on the corner of his desk.

“Alright,” he said with a grimace. “But we’re going to do this right. And we’re going to do it fast. If we’re doing this, we’re not playing small. There’s exactly twelve months until Return of the King hits theaters. I want a teaser in front of that movie. And I want to ink the release date: December 2004.”

“That’s a pretty tight schedule,” noted Emmerich. “Two years to get the movie finished and we don’t even have a script yet.”

“We’ll get one,” Shaye barked. “If Jackson can shoot three movies in a row in the middle of nowhere, we can shoot one in our own backyard.” He jabbed a finger toward the table. “I want a location scouting plan on my desk by four o’clock today. Mark—your last name?”

“Sterling, sir. Mark Sterling.”

“Sterling. Let’s see how fast you are on your feet. What’s the final shot of the teaser? The one that gets people talking instead of watching the credits of the movie they paid to see?”

Mark’s brain fired like a shorted circuit. He grabbed the Dragonlance art book and flipped it to the cover photo of Dragons of Spring Dawning, tapping the image of the red-robed mage. “The teaser fades out,” he said quickly. “Audience thinks it’s done. Then from the darkness we hear a whisper.” He lowered his voice. “Shirak.” Mark pointed at Raistlin’s arm in the painting. A flash of light from the Staff of Magius, and they see a golden hand in red robes gripping the Staff of Magius. No face. Just the arm.”

Silence filled the room. Shaye stared at the picture. Then he looked at Emmerich.

Emmerich slowly nodded, a thin, predatory smile forming.  “That’ll play,” he said quietly.


Shaye leaned back in his chair. “If I send Toby,” he said, gesturing with the cigar, “the trades hear about it before the plane lands. If I send legal, Wizards thinks we’re about to bury them in contracts.” His eyes settled on Mark. “But you? You’re a fan. You walked in here with the books. You spoke the language.” He tapped the table once. “They’ll listen to you.” A pause. “You’re going to Seattle.”


Mark blinked. “Seattle, sir?”

“Toby’s office will make the arrangements,” Shaye continued. “You meet the people at Wizards of the Coast. As high up the ladder as we can get you.” He leaned forward again. “New Line comes knocking, they’ll listen. You tell them we want the whole package. Film rights. Author participation.” He paused. “And absolute silence. If they want to be part of what’s coming next in fantasy movies, they sign with us. Fast.” His finger shifted to Mark. “You’re the bridge, Sterling.” Another pause. “Don’t let it collapse.”

“Yes, sir,” Mark said, finally allowing himself a breath.

“Good.” Shaye stood up. “Now let’s see if you can swim with the sharks.” He waved toward the books. “Pack that stuff up. I don’t want anyone seeing it.”

Mark immediately began gathering the materials.

Shaye turned back to Emmerich, his tone dropping to something colder. “Especially Ordesky.” Emmerich raised an eyebrow. “EVP or not, he’s Jackson’s concierge,” Shaye said. “He’ll run straight to the Kiwi the second he smells something.”

Shaye began pacing slowly. “Create a paper trail. Something boring. Fellowship international residuals. Accounting nightmare. Tell him the numbers out of Wellington don’t match the Weta invoices.” Emmerich nodded, already thinking through the logistics. “Send him down there to audit the mess,” Shaye continued. “I want him buried in spreadsheets so deep he doesn’t see the Big Dipper until 2005.” He stopped pacing. “And Toby… have legal review the force majeure language in the New Zealand contracts. If Jackson hears even a whisper about this, I want his ‘creative autonomy’ to be the only thing he has left when we’re done.”

Across the room, Mark was still stuffing books into his bag. Shaye snapped his fingers. “Sterling!” Mark froze. “You’re still here?”

Mark straightened.

“Seattle isn’t getting any closer.”

“Yes, sir.”

Mark hurried out of the office with his books. The door shut.

For a moment neither man spoke. Finally Emmerich said quietly: “If this works… we just started a war.”

Shaye picked up the Elmore calendar and studied the image of the companions around the fire. A slow smile crept across his face. “Good.”

Friday, March 6, 2026

What If...

Okay, so I've been working on a project in my 'spare time' to keep my mind busy. This is an alternate timeline, a 'what if' scenario that I've been thinking about for quite a while. I'm going to post some of the story here and see what people think of it.

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December 9, 2002

The Office of Robert Shaye – New Line Cinema Headquarters

The office is thick with the smell of expensive tobacco and the nervous energy that always precedes a New Line premiere. The Two Towers is about to conquer the world, but inside the executive suite, the atmosphere is more “war room” than “celebration.”

Robert Shaye didn’t look like a man who had just minted billions. He looked like a man who had been told his house was being renovated by a squatter who was now charging him for the privilege. He paced the length of his mahogany desk, a copy of a legal injunction from the Jackson camp crumpled in his hand like a spent shell casing.

Toby Emmerich sat coiled in the deep leather armchair, a stark contrast to Shaye’s restless pacing. As the President of Production, he viewed the staggering tracking numbers for The Two Towers not with the warmth of a fan, but with the cold, calculating eye of a man tired of being the junior partner in his own success. To Emmerich, the projected billion-dollar haul was a double-edged sword: it proved the genre’s dominance while simultaneously handing Peter Jackson the leverage to bankrupt the studio’s autonomy. He watched the rain lash against the window of the Los Angeles office.

“He wants more, Toby,” Shaye growled, tossing the paper onto the desk. “More points. More oversight. More ‘creative autonomy.’ I gave that man the keys to the kingdom when nobody else would give him the time of day. I sat in meetings and defended a six-hour pitch for a three-movie gamble! And now? Now he’s treating me like a vendor.” He grabbed the paper again, took a quick glance, then crumpled it up and tossed it in the general vicinity of the wastebasket. “He thinks he’s got me over a barrel because of ‘The Hobbit.’ He knows I can’t even touch that script without MGM sniffing around for a distribution fee, and he’s using that stalemate to squeeze me for more points on Return of the King. He wants to wait me out until I’m desperate enough to give him the moon just to keep him from taking the ‘prequel’ to a rival.”

Emmerich sighed, leaning back in a leather armchair. “The problem, Bob, is that the narrative is already set. The press thinks Peter Jackson is the franchise. They think New Line is just the bank. If we push back too hard on Return of the King, we look like the villains in our own fairytale.”

“Then we change the narrative,” Shaye snapped, stopping at the window overlooking Los Angeles. “We prove that the ‘fantasy epic’ isn’t just a New Zealand thing, it’s New Line’s thing! We find something else. Something bigger. Something with dragons that actually talk and a world that doesn’t require us to fly halfway across the planet to a sheep farm. I want a production that I can touch. I want a director who knows his place in the ecosystem. I want to show the world that the ‘New Line Magic’ is about the studio’s vision, not one man’s ego.”

Before Emmerich could reply, there was a knock on the heavy oak door. It was an interruption Shaye usually would have barked at, but today, he was looking for a distraction.

“Enter!” Shaye commanded.

Shaye didn’t even look up as the door opened. He was too busy stabbing a finger at a map of the global box office projections.

“I don’t care if the New Zealanders think they’ve cornered the market on elves,” Shaye muttered, his voice dropping to a dangerous, gravelly low. “I want a property that makes Tolkien look like a warm-up act.”

Emmerich let out a sharp, dry laugh, shaking his head. “And there isn’t anything like that out there, Bob. There’s nothing with that level of cultural connection. It’s like trying to replace the Bible. You’re asking for lightning to strike twice in the same bottle, except this time you want to control the weather.”

The silence that followed was heavy. It was the kind of silence that usually sent subordinates scurrying for the exit.

Mark Sterling, assistant to one of New Line’s VPs, felt the weight of it. He was twenty-six, dressed in a suit that cost more than his car, and he had spent his weekends since 1985 tucked away in basements rolling twenty-sided dice.

He was supposed to drop the trades, summarize the overnight tracking for The Two Towers, and vanish. Instead, he watched Shaye’s shoulders tense. He saw the genuine, burning frustration of a mogul who felt his legacy was being stolen by a director ten thousand miles away.

Fortune favors the bold, Mark thought. He cleared his throat. It was a small sound, but in the vacuum of the room, it sounded like a gunshot.

Shaye spun around, his eyes narrowing as if only just realizing there was a third person in the room. “Who are you? Where’s Miller?”

“He’s out sick today, Mr. Shaye. I’m Mark. From the creative development floor.” Mark’s heart was hammering against his ribs, but he didn’t look down. “I was listening to what Mr. Emmerich said. About the Bible.”

Emmerich raised an eyebrow, leaning back. “It was a figure of speech, kid. We don’t need a sermon.”

“I know,” Mark said, taking a bold step toward the desk. “But you’re wrong about there being nothing else. There is a property. It’s got the scale, the dragons, the magic, and most importantly, it’s got a fan base that has been waiting almost twenty years for someone to take it seriously. It’s not Tolkien... but for millions of people my age, it means just as much.”

Shaye crossed his arms, his curiosity finally piqued by the sheer audacity of the interruption. “Go on then. Give me a name.”

Mark didn’t blink. “Dragonlance.”

Shaye squinted, the name echoing in the high-ceilinged office. He repeated it slowly, tasting the syllables as if trying to determine if they sounded like “money” or “another lawsuit.”

“Dragonlance,” Shaye said. “Sounds like something I’d see on a black-light poster in a head shop. Toby, have you heard of this?”

Emmerich rubbed his chin. “Can’t say that I have. Where did you hear about it, kid?

Mark turned to the stern executive, keeping the catch out of his throat as he replied. “It’s a fantasy world built by TSR back in the mid-80s. I played in it as a kid. Wizards of the Coast owns it now; it’s one of their classic Dungeons & Dragons settings.”

Shaye didn’t just scoff; he recoiled as if Mark had suggested they pivot to producing hardcore pornography.

“Dungeons and Dragons?” Shaye’s voice rose an octave, thick with disbelief. “Are you kidding me, kid? I sat in a screening room two years ago and watched Jeremy Irons chew the scenery until he choked in a movie that looked like it was filmed in a Bulgarian parking lot. It was a joke. It was a punchline. We’re New Line Cinema. We have the Ring. Why the hell would I go from the gold standard to the bargain bin?”

Emmerich leaned in, his expression more clinical but no less skeptical. “Not only that, but Sweetpea still has the rights to that brand. But the 2000 movie didn’t just fail; it poisoned the well. The brand is toxic in Hollywood. If we announce we’re doing a D&D spin-off, the trades will bury us before we even cast a single wizard. They’ll say we’ve run out of ideas and we’re desperate.”

Mark felt the sweat prickling at his hairline. This was the wall. “That’s exactly why you don’t call it ‘Dungeons & Dragons,’ Mr. Emmerich. You call it The Dragonlance Chronicles. You treat it like Star Wars, not a tabletop game. And if I’m not mistaken, Dragonlance is technically a separate IP from generic ‘D&D’. It would be a job for the lawyers, not me, but I think Dragonlance would be available. The 2000 movie was a generic mess because it didn’t have a story. It was just ‘thieves steal a rod,’ and none of us gamers connected to it at all. But Dragonlance is a Greek tragedy with fire-breathing lizards, with a huge fanbase.”

“It’s still guys in capes with funny names,” Shaye muttered, reaching for a cigar. “What’s going to make this anything other than a discount Tolkien?”

“Middle-Earth is stable, and has been for a long time. It’s a world where the evil is growing, and the heroes are just that: Heroes. Aragorn is the perfect king, Legolas surfs down a staircase shooting orcs, and Gimli spends his time in combat counting bodies. Dragonlance is nothing like that. It’s a post-apocalyptic world where three hundred and fifty years ago, the gods dropped a mountain on the world and completely changed the landscape. Then they disappeared. Now, they’re returning, and they’re bringing flights of dragons with them.”

“Post-apocalyptic,” repeated Shaye, his eyes narrowing. “So, this is a world where civilization is wrecked?”

“Not quite, but close. Most towns are on their own, there’s not a lot of central government. The Knights are fractured, the dwarves are hiding, and it’s very much a ‘my town is all that matters’ attitude.”

Emmerich nodded. “Okay, that’s the background. What about the characters? What makes them different from Tolkien’s heroes?”

“These characters are only heroes because they have to be. But none of them are perfect, none of them are paragons. This story is about a man named Tanis Half-Elven,” Mark pushed, his voice steadying. “He’s a bastard child of two races who belongs to neither. He’s not Aragorn; the elves don’t trust him because he’s half-human, and the humans don’t trust him because he’s part elf. He’s the definition of a reluctant hero. And it’s about Raistlin Majere, a mage who’s literally rotting from the inside out because he traded his health for power. And his twin brother, Caramon, who’s the strength to Raistlin’s weakness, the ‘big brother’ that Raistlin both loves and hates. These aren’t ‘heroes’—they’re a group of broken people who haven’t seen each other in five years and frankly don’t always like each other anymore. They meet at a bar to have a drink, and they find out the gods have returned to the world, and brought the dragons with them. It’s a war epic with deep characters, people who feel real instead of being perfect archetypes.”

Emmerich leaned back, his eyes glinting as he thought. “Twin brothers? At odds with each other?” He softly caressed his chin as he pondered the possibility. “The kid might have something, Bob.”

Keenly aware of Emmerich’s scripting vibe, Shaye stayed silent and waited. Mark tried his best not to fidget in place as Emmerich sat in silence for a full minute. When Emmerich returned his attention to Shaye, there was a predatory glimmer on his face that matched his smile.

“He really might have something,” repeated Emmerich. “Phoenix, maybe, for this Raistlin character. If he’s not too young. And a big guy for the brother, like Brendan Fraser.” He blinked and focused on Shaye again. “Think about it, Bob. Jackson’s movies are about ‘destiny’ and ‘purity.’” He glanced at Mark. “You’re saying that this is about choice. It’s grittier, it’s more cynical, and the villains aren’t just a giant flaming eyeball in the sky, right? These villains are human?”

Mark nodded silently, and Emmerich looked at Shaye. The word ‘cynical’ had landed. New Line had always thrived on a bit of edge—this was the studio of Nightmare on Elm Street, after all.

“And the dragons?” Shaye asked, blowing a cloud of smoke. “Jackson doesn’t have one in this movie, but if he goes on to do the Hobbit afterward, he’s going to have a massive CGI dragon to wow people. How does your ‘Dragonlance’ match that?”

“He’s got one dragon,” replied Mark with a bit more confidence. “Dragonlance has three in the first book alone. It was designed specifically to show off dragons in the game. And they aren’t the brainless ones that we saw in 2000, either. They’re smart; they’re characters, not just obstacles. And near the end of the third book, the dragons go to war. Not just one, but dozens. It’s like…like a fantasy version of ‘Top Gun’, but the planes have scales and can think for themselves.”

Emmerich nodded a shade more enthusiastically. “Like the dogfights in ‘Pearl Harbor,’ Bob. Imagine that level of kinetic energy, but with fire and actual stakes.”

Shaye didn’t speak for a long time. He just watched the smoke from his cigar curl toward the ceiling, his mind clearly working through the logistics of a counter-strike. He looked at the crumpled legal papers on his desk, then back at Mark.

Emmerich, sensing the shift in the room’s gravity, leaned forward. He picked up the thread Mark had laid out, his voice dropping into that smooth, analytical tone that had greenlit a dozen hits.

“You know, Bob,” Emmerich said softly, “Jackson’s whole thing is ‘realism.’ He wants Middle-earth to feel like a dusty history book come to life. It’s all brown, grey, and moss. It’s ‘sacred’ to him. And his heroes are, like the kid said, too perfect. Can you even imagine Legolas taking a piss in the forest? He’d never touch something this loud. He’d never do a movie with ‘Pearl Harbor’ dragons or heroes this... jagged.” He paused, a smirk playing on his lips. “It’s the one thing he can’t—or won’t—do. It’s too commercial for an ‘Auteur.’”

The silence that followed was different. It wasn’t the heavy, suffocating silence from before; it was the hum of a machine starting up. Shaye and Emmerich locked eyes across the mahogany expanse. There was no need for words. They were the architects of a studio built on calculated risks and middle fingers to the establishment. They were thinking about the trades. They were thinking about the 2004 winter slate. They were thinking about the look on Peter Jackson’s face.

Shaye finally snapped his gaze toward Mark. The junior exec felt like he was being pinned to the wall by a spotlight.

“Seven a.m. tomorrow,” Shaye barked. “I want to see everything. I want the books. I want a breakdown of these ‘Chronicles.’ I want to know who owns every comma in those scripts. And Mark?”

Mark stood straighter. “Yes, sir?”

Shaye leaned over the desk, his expression turning deathly serious. “If a single word of this leaves this room—if I see so much as a blind item in Variety about ‘New Line looking at dragons’—I will not only fire you, I will make sure the only thing you ever ‘develop’ in this town is a tan while you’re parking cars at the Ivy. Do you understand?”

“I understand, Mr. Shaye,” Mark said, his heart hammering a rhythm of pure adrenaline.

“Get out,” Shaye ordered, already reaching for the phone. “And find me a copy of that first book. The ‘Autumn’ one. I want to see if these ‘friends’ are actually worth a damn.”

Mark didn’t walk out of the office; he practically floated. Somehow, he’d taken his shot. Now he just had to make sure it hit the target.

Saturday, February 21, 2026

Creative Juices

Well, that's been quite the ride. I've been hit by the inspiration bug and spent the last week doing a lot of work on an 'alternate timeline' project that has really taken on a life of its own. It's already a full hundred pages, which should give you an idea of how much I've fallen into this. I'm tired, sick, and behind on my housework, but I haven't felt this energized in a long time. I'm just not sure what to do with this project. Do I post it here in excerpts, or start yet another blog for people to follow it? Do I post it to an online forum for feedback? Or do I just sit on it and keep it to myself? It's not something I can publish, since it's a modern-day pop-culture alternate history.

Decisions, decisions. Any feedback would be welcome. If you're interested in seeing more, let me know.

Thursday, January 29, 2026

Finding the Groove

I mentioned in an earlier post that I had a few books I wanted to get written this year. Frankly, though, our business is taking off and putting enormous demands on our time, and that time sink is only going to get deeper. So, I'm going to have to consider the possibility that I might only get one or two books done this year. I'm just not sure which ones I want to get done. Should I stick with fantasy? Go back to science fiction? Maybe do some more of my steampunk superheroes? Or go back to where it all began, and write another Cameron Vail mystery?

Ideally, I want to do all of those this year. Realistically, there's just no way I can do it and get anything remotely resembling actual sleep at the same time. So, I'm going to have to pick and choose.

A mystery is actually not that difficult to write; I wrote the second one, The Missing Magnate, in eleven days while working at a full-time job. I literally wrote it in between customer service calls, completely off the top of my head. So, that's very doable.

For fantasy, I have three different series that I want to continue: The Shadowmage, for which I already have the full ideas sketched out for the second book; Meterra, my first fantasy series, for which the books are generally shorter; and the Gemswords, which has been my dream for an epic fantasy series with a bit of a twist.

Science fiction? I've only done the one book, Bard Conley's Adventures Around the Solar System. The advantage of science fiction is that I'm not limited to any particular theme; I could do another Bard Conley book, or just go in a completely different direction.

Steampunk superheroes is something I would like to keep going with; it's not a common subject, and while I'm not doing actual comic books with artwork, I can still tell the stories in a pulp style. Of course, I would be continuing in the Gilded Age, where I started off with Awakening and continuing the stories of the new breed of enhanced people (and animals).

So, any suggestions from the readers? If you've read any of my stuff, let me know what you thought, and what you'd like to see more of. If you haven't, I've got links to six of my books above to get you started. I do want to get back into the writing groove, and while I can't commit to the schedule I was hoping for, I can at least get something done and published in 2026.


Friday, January 16, 2026

Getting Back Into the Swing...

It's been a while since I published a new book. It's been a while since I wrote a new book, too. And it's time to correct that. I'm feeling the writing itch again, and I want to get a few books written this year. I can think of four off the top of my head that I need to get done by the end of the year, maybe five. But jumping right in isn't feasible when you're busy in a bakery, so let's get something small in to get the juices flowing again, shall we?

***************************

GRAND CENTRAL STATION

“Grand Central Station!” came the announcement over the loudspeaker system. “This train route ends at this station. Please disembark quietly, and enjoy your stay.”

I grabbed my laptop case as I waited for the rest of the crowd to slowly make their way to the platform. The porter was polite, but bored; there are only so many times you can say ‘thank you’ and ‘have a nice day’ before it becomes monotonous.

When I finally got to the platform, I saw a pile of suitcases being unloaded from the back of the car. I waited in line with the rest of the travelers until I finally saw my suitcase join the pile. I showed my ID to the porter, who nodded and let me relieve him of the burden of watching over my property.

I remember being excited as I left the platform to join the throng of people in the streets. I saw a fleet of cabs taking on passengers, and I thought that hurrying to the street might give me a better chance to catch my own. I looked at my watch as I dragged my suitcase to the end of the line; I had half an hour to make it to my appointment.

I was in luck! There was a cab still available at the intersection, and no one else around to grab it. I quickened my pace; there were other people coming up behind me, and I wasn’t going to miss this opportunity.

Then I heard a tremendous roar that sounded like a hundred airplanes at once. Whirling around, my blood congealed as I saw a huge dragon land in the middle of the cross street. Cars blared their horns and tried to turn around to get away from the monster, but it ignored them all, focusing instead on an armored figure astride a horse on the other side of the intersection.

“Hey, there’s another one,” said a man behind me, a businessman in a three-piece suit.

“Wonder if he’ll do any better than the last guy,” replied the guy next to him. He wore workman’s clothes, a belt of tools around his waist.

The dragon roared again, and the knight lowered his lance and charged as pedestrians and cyclists hurried out of the way. The knight crossed the intersection, aiming the lance right at the dragon’s heart.

Before he could drive the shiny point into the dragon’s breast, it took a deep breath and spewed out a volcano’s worth of fire, smoke and ash, engulfing the knight. When the smoke cleared, the horse and rider were black and charred like a Chicago-style steak. A moment later, the dragon spread its wings and took off, flying between the city buildings.

“Guess not,” said the first man.

“You’d t’ink they’d know better by now,” remarked his companion. “It’s always the same thing with them guys; charge right in, get roasted. You catch the game last night?”

I turned to them. “What’s wrong with you people?” I demanded. “You act like this happens all the time! That was a freaking dragon! Doesn’t that freak you the hell out?!”

The two men looked at each other, amused. “Tourist,” observed the businessman as he got in the cab I had been aiming for.

The workman just turned back to me, grinning. “Welcome to New York City, pal.”


Tuesday, January 13, 2026

Worst Bad Day Ever...

Just a quick little something I wrote a while ago.

********************

As he let go of the hissing snake he had thought was a vine, Todd reflected that after surviving the mudslide, escaping the quicksand, frantically fleeing through the jungle from a native tribe that belonged in a Tarzan movie, narrowly avoiding the slavering jaws of the hungry tiger, and riding the rockslide that had somehow managed to not kill him while dropping him into a watery moat surrounding an ancient ruined city, he not only had ruined his expensive clothes and shoes while climbing out of the muddy water, but he had also lost his passport and camera to the many dangers that had plagued him since arriving in the jungle, and now that he found himself falling out of the tree and over a waterfall that plunged a few hundred feet into a canyon below, he quickly pulled out his cell phone, speed-dialed his mother, and just as he was saying, “Mom, you’re not going to believe the day I’ve had,” he lost the signal as the phone’s battery died, and as the reeking sweat under his armpits reminded him that he had used a very poor anti-perspirant, his final thought before hitting the water was that he was going to give Adventure Tours the worst review in TripAdvisor’s history when he got home.

Sunday, December 14, 2025

Gilded Age Heroes: Bloodhound

Alright, this is a book I published quite a while ago and haven't gotten back to yet. It's a collection of stories linked together by a common thread: Steampunk superheroes. It's a mix of comic-book heroes and pulp stories, with people having strange abilities and powers.

The superheroes in our comics obviously didn't get started until Superman showed up in 1938; he was the first and original. But there are later stories such as the League of Extraordinary Gentlemen that take the idea of literary heroes with special abilities to an earlier time. I chose to set my stories 30 years before Superman, starting in 1908. The trigger for this sudden change in the world? Easy: The Tunguska event in Siberia.

Since I just completed a Let's Read of the 1st edition Champions game, I thought that this would be a great way to both show off the game's characteristics and hype up my book at the same time. Yes, I'm shameless that way.

So, today I'm going to write up one of these heroes in the 1e Champions format. I might do some of the others as well over the next little bit; we'll see what I have time for as we get close to Christmas.

BLOODHOUND

Val Char Cost
15 STR         5
18 DEX 24
15 CON 10
10 BODY 0
13 INT         3
15 EGO 10
15 PRE         5
12 COM 1
7 PD         4
6 ED         3
4 SPD         12
6 REC 0
30 END 0
26 STUN 0
Total 77

Cost Powers
9 +3 Enhanced Vision
10 Ultraviolet Vision
9 +3 Enhanced Hearing
10 Ultrasonic Hearing
15 Parabolic Hearing
5 Discriminatory Smell
15 Tracking
5 Climbing 12 or less
5 Detective Work 12 or less
10 Find Weakness 11 or less
15 Martial Arts (Street Fighting)
10 +2 levels with any PER rolls
5 Stealth 12 or less
123 Total

Pts Disadvantages
20 Hunted by Rasputin, 11 or less
15 Physical Lim: Sensory overload
20 Psych Lim: Disturbed by bright lights, loud noises, etc.
10 Psych Lim: Sucker for a sob story
15 Secret ID: Harold Douglas
20 Susceptibility: Flash attacks 3D6, Common
100 Total

Point Totals:    Char 77 + Powers 123 = 200 = 100 Base + 100 Disads

Background:
    Harold Douglas was one step up from a hobo, traveling from place to place across America looking for a big score, or even just a place to fit in. He spent a few years riding the rails, then working in various mining towns before settling down in the small but growing city of Los Angeles in 1908.
    In the summer of that year, however, his life changed dramatically. He grew incredibly sensitive to bright lights and loud noises, and the smell of the city was nearly incapacitating. He couldn't stomach the taste of beer anymore, and his clothes felt raspy and rough despite being made of the softest cotton. He found himself unable to work due to the constant migraines and overwhelming sensory input, and in desperation locked himself in his room for three weeks until he ran out of food and had to leave.
    Unable to handle the sensory overload, he collapsed in the street. Two young Mexican boys picked him up and drove him in a 'borrowed' car to a convent where a nun was known to have miraculous healing powers. However, Sister Juanita was unable to cure him of his affliction.
    Undeterred, the nun offered to help Harold get his senses under control; two months later, he was able to walk outside. Darkness was no barrier; he could see as well at night as he could during the day. He returned to Los Angeles and discovered a valuable use for his abilities, tracking down a kidnapping ring and returning a young child to his parents. The grateful father offered Harold a reward, and staked Douglas to sufficient funds to start a private investigator's business.

Powers/Abilities:
    Harold Douglas, aka the Bloodhound, is a fit but otherwise normal man who has seen and done it all. He learned to brawl in the mining towns, and got quite good at it. His extraordinary senses give him a tremendous advantage in many situations; he can hear conversations in a room a hundred feet away, can see in the dark, and can identify people by their smell and follow them for hours. He's not a trained detective, but his senses compensate for his lack of experience, allowing him to find clues that elude even elite investigators. However, his senses are easily overloaded, causing him pain if the input is too great.

*********************

Alright, there you have it, the first Gilded Age character writeup. If you're interested, please click on the picture above to go to the Amazon page where you can find the book. It's only in eBook format at the moment, but that will change soon enough. Take care, and I'll see you all later.


Wednesday, January 10, 2024

Epic Fantasy is Derivative

That's a strong statement, I know. But it's true; the vast majority of epic fantasy published in my lifetime falls into two categories: Tolkien derivative, or (since the turn of the century) Rowling derivative. It's unfortunate, because fantasy comes in a lot of different flavors than epic trilogies. Some of the best fantasy ever written is contained in books that by today's standards aren't long enough for a prologue. Three Hearts and Three Lions by Poul Anderson, for example, is only 167 pages, and it's got more action, excitement, and fantasy than entire bookshelves of modern fantasy writing.

Tolkien was breaking new ground in fantasy fiction when he wrote The Hobbit and the Lord of the Rings. First, the heroes weren't humans; he had elves, dwarves, and hobbits running around taking up lots of screen time, and the elves and dwarves weren't anything like the ones from Norse mythology. Second, his heroes didn't work alone; they worked in large groups (fifteen or nine), working together to overcome obstacles and complications in their quests. Third, his story was spread over three books rather than being self-contained in a single volume as most fantasy writing was. The seminal Barsoom books of Edgar Rice Burroughs were all self-contained, where you could stop the story at the end of any book (although there are cliffhangers sometimes), and the next book would be another self-contained story. But Tolkien was writing something massive, and it took three whole books to get it all in.

The Hobbit was published in 1937, and the Lord of the Rings in the mid-1950s (one volume a year). And while it was widely recognized as an epic story and worthy of inclusion in any fantasy reading list, it was only one example of the genre. Other examples included Lovecraft, C.A. Smith, Burroughs, Merrit, Howard's Conan, Lieber's Lankhmar stories, Dunsany's whimsical tales, Fletcher Pratt, L. Sprague de Camp, and dozens of other writers with their own unique visions of what fantasy could be.

So, what happened? Well, in 1977 Terry Brooks released his own version of Lord of the Rings, The Sword of Shannara. In this story, a mysterious sorcerer (the druid Allanon) takes an unlikely commoner on an epic quest, with a motley group of companions including an elf and a dwarf. In Shannara, elves and dwarves were good friends, which was one of the few things that distinguished the Four Lands from Middle-Earth. The main hero gets separated from his companions and has to complete the quest on his own, while his companions fight an epic battle to buy him some time. It was an obvious and blatant pastiche (or, more unkindly, a total rip-off) of Lord of the Rings.

And it was a smash success, selling a whole lot of copies as people ate it up with a spoon. I admit, I was one of them; I read Shannara before I read LOTR (out of order, too; I read Elfstones first and had no clue about some of the characters), and I enjoyed it. It was one of the first fantasy novels I had read, outside of younger fare such as the Oz books, or Greek mythology.

So, with the near-instant success of Shannara, suddenly publishers saw epic fantasy as the gateway to big profits. After all, when someone is willing to buy three books to get the whole story, that's three times as much money in the bank account. Shannara and the really awful Thomas Covenant books were the gateway, and the flood began by the early 1980s. The other fantasy genres vanished almost overnight, except in reprint compilations and the like.

For my generation, LOTR and its copycats WERE fantasy literature. Dungeons & Dragons, we all thought, was based almost solely on LOTR, because that's all we knew. The legendary Appendix N? Never heard of it. Tolkien was the ur-text, and there was nothing else.

Thankfully, I found out later in life that yes, there are other fantasy books, and those are the ones that inspired the world's greatest game. Tolkien's trappings (non-human protagonists, hobbits/halflings, orcs, epic underground complexes, etc.) were cool, but they were only a part of the game. Gandalf certainly didn't read like a D&D magic-user; he hardly ever cast any spells, he used a sword, he spent a good chunk of the books dead (but got better)...it just didn't mesh well. But we didn't notice, because we didn't know about the alternatives.

As time went on, the trilogies became much longer. The Wheel of Time was the most ridiculous, spanning fourteen volumes by the time it was finished by another author, since the first one didn't live long enough to complete it. It started off well, but by the fifth or sixth volume it was a slog. I finished it through sheer tenacity, but it's not something I'm ever going to read again. Game of Thrones was unreadable, and apparently it will never be finished. I can't say I'm disappointed. Or surprised.

Now, though, independent writers have rediscovered the joys of self-contained stories. Shorter volumes at an affordable price that can be just as entertaining as the multi-volume epics. I happen to have some of this very kind of book available at Amazon right now. Check it out, and see how 'short' doesn't mean the story is lacking.



Wednesday, January 3, 2024

Getting Back on Track

As I mentioned a couple of days ago, I didn't do much writing after I left my job and became a full-time farmer. It sucks, and it's the second time a major change in circumstance has messed with my writing; the first was when we moved out here. I finally got back into the swing of things at the end of 2022, but the farm took over completely by May of 2023.

Well, it's time to rectify that, and I've already started working on something new. It's a story I've had in my head for a lot of years. It's a 'shared universe' story, set in the same world as the stories of Kane. It's set in a different part of the world, and Kane won't be making an appearance. It's another 'fish out of water' story, but with very different circumstances. I won't give any more details just yet, but I'm looking forward to it.

I've also got another story in the world of Meterra on the go, which I was working on last year during the April A to Z blogging challenge. It's the story of Bartinus of the Royal Rangers and his efforts to solve the mystery of a growing swamp. I know, but it's fantasy; why expect normal?

And yes, I have a couple of ideas for Cameron Vail mysteries, although they're both in the larval stages right now. I'm going to try to plan them out a little better this time instead of the usual 'just write it and figure it out as you go' method. I don't know if it will work out better, but we'll see.

So, there's plenty of writing to be done, and I'd best get to it. I said I wanted to get at least ten books published this year, so I'll need to get them written first. Wish me luck.

To get a taste of the world where the first new book is set, check out the first Book of Kane, Crimson Moon, available now at an Amazon website near you.



Monday, January 1, 2024

Another New Year...

Okay, I see that people have actually been visiting the blog despite my lack of activity over the past six months, so I guess I really need to get back to it. And now seems as good a time as any.

So, a quick review of 2023: I published four books at the beginning of the year, then fell off the writing wagon as my work situation drastically changed and I became a full-time farmer. We raised about 125 meat chickens, learned how to butcher them ourselves, actually DID butcher some of them ourselves, and raised five pigs from weaning. Three of those pigs are now in the freezer; two of them are breeders, and will be giving us bacon seeds in the spring. We also got a bunch of chickens and a coop from a homesteader who moved to North Carolina last month, so we currently have about forty egg-laying chickens, two pigs, and three bunnies. And a crap-ton of rats, which stubbornly refuse to die off.

That's 2023 in a nutshell. Now, on to 2024.

So, what are the goals for this year? Well, I have a few. First we're going to be getting a greenhouse in the spring. I'm going to be growing a LOT of tomatoes and peppers for sale, as well as a bunch of other veggies. We're also planning to ramp up our chicken flock, particularly in the meat-bird category; the goal for 2024 is at least 200 chickens. We're also going to get five or six more pigs for meat, since Samson and Delilah's kids will take a year to grow.

Why are we ramping up like this? Because I'm going to be selling the veggies to a local business that will turn all that fresh, naturally-grown produce into meals for people to buy. And we grew our customer base for our meat as well. We're only selling to locals and friends, since we're not a commercial farm. But it definitely provides us with some income.

So, that's the farm. What about the writing? I candidly admit I failed miserably to meet any of my writing goals after publishing that fourth book in April. The switch to farming really upended everything, and I found myself constantly putting off the writing in favor of other things that seemed more important. I'm not going to make that mistake this year; I'm still aiming for ten books to be published in 2024. I'm starting the first one tonight; I don't have anything nearly complete that I can just whip off in a few days and get ready for publication.

I'm also going to take the books I've already published and get them on other platforms besides Amazon. I'm not sure how much work that will take, but if I can add them onto Indigo, that's the main Canadian book seller (like Barnes & Noble in the States). It will certainly increase my potential audience, which can't hurt.

Another interesting development is that my wife finally gave in on playing Dungeons & Dragons. Not that she's going to ever play, but since our middle son wants to play, she finally relented, and we've got a biweekly game going at a local place with some of his friends. I'm the DM, at least for now, and we'll see how long it goes on for. We're starting a new campaign, a conversion of the Shackled City campaign from twenty years ago, converted to 1st edition Advanced D&D. It's going to be a blast.

I'm also going to be more diligent in keeping the blog going; I really wasn't expecting this many people to come see what I've been doing, so it's really great to see some traffic. And I'll have to give people a reason to keep coming back, so it's time to get this done. I don't know if I'll be able to keep it up consistently all year, but I'm certainly going to make every effort. And I plan on doing the A to Z challenge in April again as well, with another writing theme.

One more thing that we have going on: My son and I are going to France next year, April of 2025. It's a school trip, with a strong history theme. We'll be going to Vimy Ridge, Normandy, Versailles, and a day trip to the Netherlands as well to see how much they love Canada there. I can't wait to go; it's going to be amazing.

Alright, it's another new year, another set of resolutions, and it's going to be the biggest year yet for me, for the family, for the farm, and for the blog.

Wednesday, June 21, 2023

Combining Two Passions

I have been quite focused on the farm lately; understandable, since it's finally planting season here on Prince Edward Island, so I've been doing a lot of digging in the ground to get the seeds and transplants in. And I haven't touched the writing side of the blog since the end of the April A to Z Challenge. But that doesn't mean I'm not writing anything.

I'm working on both the new Meterra book as well as another Cameron Vail mystery. But I'm also looking at doing something completely different: A children's picture book. Not with art by me, since I utterly suck at that. But I'm starting a book about a city kid whose family moves to a farm. It's a topic I have some familiarity with, after all. I've got some great ideas to work with, and it is starting to take shape. I'll have to find someone who can do the art, of course.

I'll keep this updated as I go along; it's an idea I've been toying with for a while, and now it's ready to go, writing-wise.

Saturday, April 29, 2023

Z is for Zuerith

Holy cow...I did it. Or at least, I will have done it once this post is published. A to Z completed!

So, what is a zuerith? I'm glad you asked. There's a picture of one below. Nasty critter, isn't it? The image comes from The Dragon #8, dated July, 1977. It it from a time before the Monster Manual was printed, so it predates Advanced D&D. It was part of a monster-designing contest; the image was given, and submissions were made to the magazine. The eventual winner was posted in...Dragon 16, I think? I don't remember. But since I was doing a read-through of Dragon magazine and adding stuff to the D&D rules, I made my own version of the monster: the Zuerith.

The Zuerith is (only one has been seen so far, but there may be more) a creature that lives in a ruined place called the Decayed Pits. These pits are located between Meterra and Xebeoris. The adventurers who found the Pits explored them, naturally enough. The survivors emerged and told tales of this deadly creature discovered therein. Here are its gaming stats:

FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 9"
HIT DICE: 9
% IN LAIR: 40%
TREASURE TYPE: E
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 4-16
SPECIAL ATTACKS: Thrown boulders, tail strike (3-18 damage)
SPECIAL DEFENSES: immune to fire, electricity
MAGIC RESISTANCE: 25%
INTELLIGENCE: Low
ALIGNMENT: Neutral evil
SIZE: L (12' long)
PSIONIC ABILITY: Nil
  Attack/Defense Modes: Nil
LEVEL/XP VALUE: VII/1600+12/hp

The zuerith's ruddy skin and mottled tail strikes fear into the hearts of even the most experienced adventurers, for its strength is equal to that of an ogre, and it can hurl small boulders and other objects at opponents up to 24" away, doing 2-12 points of damage. Although its intelligence is low, is has an evil cunning with which it sets up ambushes in its cavernous lair. Its treasure is usually hidden, and it can use certain magic items (rings, potions, etc.). It cannot read scrolls, nor does it use weapons other than boulders. It always has a supply of at least a dozen boulders in its lair in case of unwanted guests.

The Zuerith does not speak, having no vocal chords. It does have a bellows-like vocal apparatus that allows it to make groaning sounds, but these are decidedly unpleasant and chilling to the listener. Its magical nature gives it a natural immunity to certain types of magic, and resistance to all magic; one-quarter of all magical attacks against it will fail. It will chase invaders out of its lair, but it will rarely follow them, unless it is particularly hungry.

And that will do it for this brief but fulfilling exploration of Meterra, its people, its cities, its geography, and its creatures. I've had a blast doing this, and I look forward to doing it again next year.

For those who have visited, thank you. I will reciprocate now that the month is over; in the real world I work in an accounting office, and Canadian tax season just ended. So, I will have more time to explore other blogs in the A to Z Challenge. I'm looking forward to it.

Friday, April 28, 2023

Y is for Yethrin

Every culture near the sea has its myths and legends about what might dwell under the water. Tales of mermaids, sea monsters, lost cities, sunken ships laden with treasure, and the like can be heard in every dockside tavern. Meterra is no different; the taverns and shanties along the North Coast and in Everton itself are full of such stories, including stories of the shark-men, the Yethrin.

Except in Meterra, the stories are true.

The Yethrin are creatures that live beneath the waves. They are rarely seen by those on the surface, for which those men are grateful. When the Yethrin do rise to the surface, they do so for the hunt. And their prey is men.

Reliable reports on the Yethrin are rare, since most of those who see them end up dragged under the water to be drowned and devoured. But what is known is that they are humanoid in shape, with powerful legs and webbed feet and hands to allow them to travel quickly through the water. Their heads are a horrible combination of man and shark, with their eyes somewhat wider than on a man's face, and two rows of razor-sharp teeth in their wide mouths. Their skin is leathery-gray, and they must keep it wet at all times; they are never seen out of the water for longer than it takes to snatch their prey and drag them underwater.

Since it is only through the use of magic that men can descend deep beneath the waves and safely return to the surface, knowledge of the Yethrin in the deeps is scant, almost non-existent. It is believed by some scholars that they are intelligent enough to have developed a crude civilization of their own, although their vicious temperament and predatory instincts would prevent them from having large communities. However, there are whispers that some of the Yethrin have learned the use of magic.

In combat, the Yethrin are lightning-fast, striking from beneath the surface of the water with precision and surprise. They hunt in small packs, attacking small boats when they find them, and sometimes even larger ships that offer tempting targets. None have ever been captured alive, although they can be killed.

Here are the gaming statistics for old-school D&D players; newer players will be able to convert them easily enough.

FREQUENCY: Very rare (rare underwater)
NO. APPEARING: 2-8 (3-30 in lair)
ARMOR CLASS: 5 (8 if dry)
MOVE: 6" on land/24" in water
HIT DICE: 3
% IN LAIR: 20%
TREASURE TYPE: I, Y
NO. OF ATTACKS: 3 (claw/claw/bite)
DAMAGE/ATTACK: 1-4/1-4/3-12
SPECIAL ATTACKS: Surprise 1-5
SPECIAL DEFENSES: Immune to fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to Average
ALIGNMENT: Neutral (evil)
SIZE: M (up to 7' tall)
PSIONIC ABILITY: Nil
   Attack/Defense Modes: Nil
LEVEL/XP VALUE: III/105+3/hp

Yethrin are often accompanied by 'tame' sharks (25%) or sea lions (25%), but never both together. These animals will obey simple commands, although they are impossible to command once a battle has begun. If there are more than 10 yethrin in a group, one of them will be a leader with 4 or 5 hit dice and doing +1 or 2 damage on all attacks. In a larger gathering, the strongest yethrin will lead; he will have a minimum of 6 hit dice and do +4 damage on all attacks. There is also a 10% chance that there is a spellcaster amongst a group of yethrin; this caster will have the abilities of a magic-user between 2nd and 5th level.

In combat, when striking from the sea they will have a 5 in 6 chance of surprising their target and gaining a free attack sequence before the target can react and respond. This makes them extraordinarily dangerous. However, if the target can spot them coming (rolling a 6 on the surprise roll), the target automatically gets initiative and can attack the yethrin before it can strike. Being of the water, fire holds no fear for yethrin; they can shrug off even magical fire such as fireballs without harm.


Thursday, April 27, 2023

X is for Xebeoris

Xebeoris (pronounced KHE-beh-o-rees) is not part of the kingdom of Meterra. Instead, it is a city-state many leagues to the east of the Stesard Plains. This city-state has recently begun trading with the Meterrans; their wares are unusual, but not totally unfamiliar to the European Crusaders, who had seen similar produce from Greek and other Mediterranean traders on Earth.

The Xebeorites are similar to the Europeans, in that they too were the subjects of an Arrival, albeit one that occurred centuries earlier. The Xebeorites were originally Greeks from the time of Athens' glory. But these men and women were not all Athenians; they were from all across the Greek-controlled regions. There were Spartans, Thebans, Syracusans, and many others. These disparate groups banded together for safety against the treacherous creatures that inhabit this strange land, many of them all too familiar to the transplanted Greeks from their own myths and legends.

Today, the Xebeorites have grown into a city-state numbering well over 25,000 people, more than twice the population of Everton. They retain aspects of their Athenian democratic heritage, but the city is ruled by a council of nine oligarchs drawn from the original tribal groupings. The citizens have an elected assembly that advises the council and can, on occasion, extract concessions from the oligarchs when they overreach their power over the citizenry. The military leadership is also subject to popular election, although the people have, to this point, demonstrated enough civic wisdom to ensure they have competent officers.

Xebeoris controls a wide area many leagues across, with a peasant population of at least 100,000 people. They cling to the worship of their ancient gods and goddesses; the Olympian pantheon is alive and well in this land. The priests of the Olympian gods have demonstrated some powers similar to those of the Meterran priesthood, and the magic of Xebeoris has surpassed that of Meterran wizards. And while their cultural traits and language are still based on the Classical Greek, it has evolved over time into a language that the Meterrans fluent in Greek can only partly understand. Still, the language barrier has proven to be less of a burden than originally feared, and the Xebeorites are glad to hear tidings of their legendary ancient homeland.


W is for Wardhurst Castle

Being European, the newest residents of Meterra like castles. Not the huge, concentric fortresses that came to dominate the later medieval period before gunpowders and cannons made castles a relic of the past, but the smaller forts of the earlier Middle Ages. Motte-and-bailey, rough-hewn stone, buildings that are meant to dominate the landscape and allow its inhabitants to cover a wide area for security. And since the Europeans have only been in Meterra for a few short years, they've only begun to dot the landscape with these magnificent edifices.

Wardhurst Castle is the newest of the Meterran fortifications, having been built just over a year ago to defend the western lands against the tribes of the Krypons Plains. It is the only castle commanded by a woman: Lady Jacquelle Guiffart, a blacksmith's daughter who took up arms in defense of her home in Aramar, and eventually became a respected adventuress. Although the Europeans were strongly opposed to her choice of profession, her skill and experience were undeniable. It was her efforts to thwart a kidnapping attempt against a pregnant Queen Ellisabeth that cemented her reputation, and she was rewarded by the king with a title of nobility and an assignment as the commander of Wardhurst Castle.

At first, many of the men assigned to the castle were, at best, reluctant to take orders from a woman. As such, more than half the troops in the castle are Ramai, who are less beholden to European views on gender roles and respect the fact that she is a successful and experienced warrior, regardless of her sex.

Lady Jaquelle is a proud woman with a willingness to take advantage of what people see as feminine weakness on her part. Many a time has she used her sex as a weapon to disarm opponents who see her as weak and unsuited for battle. However, with her new elevation and position, that advantage is whittling away as more people, including the Europeans, realize her competence. She leads a troop of one hundred men, and is said to be interested in taking a force into the Krypons to seek out and destroy grend encampments.