Okay, let’s
finish off Mr. Rollinson’s character creation and background, and then we’re
done with the character creation section.
Finishing
up Jamie Rollinson’s background and creation, we move on to term 5. Survival
roll of 5 (+2=7) indicates that things are heating up. In fact, there’s now a
war going on, and Captain Rollinson’s actions in this conflict earn him a
promotion to Major (natural 12 on the roll). He serves on the front lines and
gets some on-the-job training in hand-to-hand combat (Brawling-1), but also
gets slotted into an artillery unit due to his prior experience, building on
the skills he already learned there (Forward Observer-2). Unfortunately, the
stress of active combat is taking its toll on Jamie’s health, as some injuries
and battle fatigue slow him down (all three physical stats drop due to aging
rolls). Not only that, but the needs of the service in a time of active
conflict means that Jamie isn’t retiring on his twentieth anniversary of
enlisting; he’s too valuable to let go (re-enlistment roll of 12). So, he’s
automatically re-upped for one more term.
The
conflict winds down during his sixth term, and his new duties as a Major keep
him away from the worst of the fighting (survival roll 10, +2=12). Determined
not to let age slow him down, he works hard at maintaining his physical health,
and while his wind isn’t what it used to be (loss of Endurance due to aging),
he’s gotten back some of his physical strength (Strength +1). With the war
ending, however, Jamie’s age and physical deterioration mean the Army is going
to retire him, despite his wish to stay on, even as a trainer. Bitterly
disappointed, Jamie looks to his future.
Mustering
out provides him with some surprises. Though he has no memory of them, Jamie
underwent some secret medical procedures as part of an experiment, and his
intelligence was greatly increased. The experiment was, however, largely a
failure, as few of the other test subjects survived, and may have contributed
to his physical deterioration. He leaves the service with a 6,000 CR annual
pension, just enough to live on, and a large cash bonus. Unable to fit in when
he returns home (PTSD and his family’s snubbing), he decides to leave his home
planet for good, using a good chunk of his bonus to head for more interesting
pastures. He still has one ticket left if he really needs it. That, and his
rifle and blade, are all he’s got left of his time in the Army.
And, there
we have it. Jamie Rollinson, Army Major (Ret.), 42 years old and ready to get
out there and be even more than he could be before. He’s got a nice background
that an enterprising Referee can work with if need be. Looks good so far.
One of the things that's stuck out for me in this process is that normally, old-school games don't have a lot of character background; you roll the dice, you pick your race, class, skills, etc., and you go to it. Here, you start off with a fully-fleshed out character who's already had tons of experience. Today, of course, character creation is a game all to itself, where players can spend hours working out the optimum way to build an entire party. In a sense, that style of play gets its start here in Traveller. Of course, with Traveller you don't have to go through all the trouble of explaining all the rolls as I just did; you can just roll your stats and skills, and start playing. Still, it's an interesting way to go about it.
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