The next page finishes off Administration with a note that
expertise in this skill can also affect getting raises or promotions. That might
have helped JR in those promotion rolls he kept missing. I didn't see anything in the advancement tables that would have helped, though.
Next up is Streetwise, which is the street version of
Administration; instead of navigating bureaucratic nonsense, the character with
this skill can move around in the local scene and get information he needs
(such as where to get licenses easily, or cheap firearms). Again, not having
the skill means DON’T TRY IT. With a -5 penalty to your roll, you’re not likely
to get any information at all.
Leadership and Tactics are next, as now we’re getting into
the Army side of things. Leadership is necessary for dealing with anything
larger than a typical PC group; more than six NPCs, and you’d better have this
skill. Better leaders can get soldiers to obey without hesitation, or recruit
soldiers and hirelings more easily. Nice skill to have. Tactics, on the other
hand, is the nitty-gritty of actual fighting in small-unit scenarios. The
effects of the skill are vague, with no DMs or anything listed or even
suggested. So, this one is for the referee to figure out. Well, if it was easy,
everyone would do it.
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