We’re coming to the end of the skills section, with
Engineering, Medical, and Jack-of-all-Trades being saved for last. Engineering
covers ship power plants and propulsion drives. Medical means exactly that.
Beginners can be ship’s medics, Medical-2 helps deal with reviving low passage
characters (which can be lethal?!) after a journey. Yikes. Throw a 5 or better,
or you don’t come out of suspended animation because you’re dead. I will never
use low passage. Ever.
Medical-3 makes you a doctor (I guess 1 and 2 are first-aid
and medic training, then). The skill also covers curing diseases. High
dexterity means the doctor can actually be a surgeon (until he crashes his car
in a rain storm and loses all nerve control in his hands, causing him to seek
in the far East for a mystical cure…nah. That idea is just too strange). All
careers get this as higher education, although Scouts and Merchants can get it
as regular advanced education.
Last comes the Jack of all Trades skill, which works as a
general ‘I can do anything better than you’ skill bonus, levels can be added to
just about anything at the referee’s discretion. Sounds fun. Interestingly, the
Marines and Army can’t get this skill, while scouts have it on three tables (Navy,
Merchants, and Other have it on one each, and the latter two can only get it
with high education). That does make some sense, really; Scouts are used to working in small groups or even alone, so they are more likely to pick up a wider knowledge base. Not as specialized as the other careers, but they have to be able to handle lots of jobs at once.
We close out the skill section with a general warning that
these are only guidelines, and there are lots of other possible ways to use
these skills. For that matter, the skills themselves can be altered or added
to, if necessary. However, the referee is advised to keep notes on any changes
for consistency’s sake. Well, I'm sure that green light gave lots of players and referees a lot of ideas on what to change. For me, I'd rather just play the game as it is first, then decide how to change it.
So, skills are done! What's next? Tune in tomorrow, and find out!
Oh, and there's one additional sci-fi related note: my Thursday reviews of Amazing Stories are going to slow down, probably to bi-weekly for the time being, because I've started a new job, and I don't have the reading time I had during COVID-mania. Huzzah! Something's got to give, though, and it's going to have to be Amazing for a while.
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