The zuerith's ruddy skin and mottled tail strikes fear into the hearts of even the most experienced adventurers, for its strength is equal to that of an ogre, and it can hurl small boulders and other objects at opponents up to 24" away, doing 2-12 points of damage. Although its intelligence is low, is has an evil cunning with which it sets up ambushes in its cavernous lair. Its treasure is usually hidden, and it can use certain magic items (rings, potions, etc.). It cannot read scrolls, nor does it use weapons other than boulders. It always has a supply of at least a dozen boulders in its lair in case of unwanted guests.
The Zuerith does not speak, having no vocal chords. It does have a bellows-like vocal apparatus that allows it to make groaning sounds, but these are decidedly unpleasant and chilling to the listener. Its magical nature gives it a natural immunity to certain types of magic, and resistance to all magic; one-quarter of all magical attacks against it will fail. It will chase invaders out of its lair, but it will rarely follow them, unless it is particularly hungry.
And that will do it for this brief but fulfilling exploration of Meterra, its people, its cities, its geography, and its creatures. I've had a blast doing this, and I look forward to doing it again next year.
For those who have visited, thank you. I will reciprocate now that the month is over; in the real world I work in an accounting office, and Canadian tax season just ended. So, I will have more time to explore other blogs in the A to Z Challenge. I'm looking forward to it.
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